POV-Ray : Newsgroups : povray.advanced-users : How do I limit the scope of turbulence in a texture_map ? : Re: How do I limit the scope of turbulence in a texture_map ? Server Time
30 Jul 2024 06:22:44 EDT (-0400)
  Re: How do I limit the scope of turbulence in a texture_map ?  
From: Alun Thomas
Date: 11 Feb 2000 11:48:54
Message: <38a43d76@news.povray.org>
Fabian BRAU wrote in message <38A41988.8A9CD9D3@umh.ac.be>...
>The only way to do this is to use MegaPov.  [...]

I've given it a quick try and it works like a dream.

Thanks Fabian,
and thanks to everyone involved in MegaPov

Al.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.