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I haven't seen this one listed:
#macro
v_lookat(P1,P2)<0,-degrees(asin(vnormalize(P2-P1).z)),degrees(asin(vnormalize(P2-P1).y))>#end
Andrew Clinton wrote:
>
> Wow, several stones can kill this one bird... I count 5 macros that do
> basically the same thing! Thanks for all your help, I got it solved.
>
> btw, if anyone's interested, I'm working on a system that will create rock
> walls from height_fields that follow a spline, so that nearly seamless caves
> can be made...I'm getting close to finishing it now (but it is nowhere near
> perfect)
>
> Andrew C
>
> Andrew Clinton wrote:
>
> > Hello,
> >
> > Is there any macro available that will perform on an object the same
> > function as the look_at command does in a camera?
> >
> > In other words, I have an object at <0,0,0> and oriented in the +z
> > direction, and I wish to perform an x-rotation then a y-rotation so that
> > the object is now pointing at a given point (as in the look_at point for
> > the Camera). I've been using John VanSickle's Reorient macro, but in
> > some cases the object receives an undesireable z-rotation so that it
> > becomes tilted wrong.
> >
> > I've been banging my head for a while about this, any help would be
> > appreciated!
> >
> > Andrew C
--
Mr. Art
"Often the appearance of reality is more important
than the reality of the appearance."
Bill DeWitt 2000
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