|
![](/i/fill.gif) |
Bob Hughes wrote:
>
> Sounds interesting. In other words, using any pattern type to turbulate another
> pattern with. The difficulties might be in how the octaves, omega, and lambda
> are to be applied maybe since those are all put into the equation, so to speak.
> What I can't imagine too well is how it would go about affecting the pattern to
> be perturbed because it seems that to do so without the usual turbulence would
> just be a overlaying of another pattern on top of the other to various degrees.
Actually I wasn't thinking of just any pattern type.
For example - turbulence 0.25 bozo - was not what I had in mind though
it does present some interesting possiblities.
Instead I was thinking something more along the lines of
turbulence 0.25 ramp_wave
With this type of predefined turbulence modifier the octaves etc. should
work as they do now. The real problem is that I am probably thinking two
dimensionally and this may be impossible to implement in a 3D pattern.
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
|
![](/i/fill.gif) |