So, what you want to know is if there is a seperate parsing "engine" and
a rendering "engine"? And can they be seperately optimized for
benchmarking purposes so that the parsing "engine" is platform
independant?
Or am I just gibbering?
Colin ;)
Ken originally wrote:
>
> Benchmark testing generaly relies on the amount of time it takes
> to render a given scene. If one were to design a scene that was
> parsing intensive rather than render intensive how well would it
> evaluate a systems performance ?
>
Ken then wrote:
>
> You guy's are still missing the point here. I give up.
>
Post a reply to this message
|