|
![](/i/fill.gif) |
Ken <tyl### [at] pacbell net> wrote:
: Why not simply declare your first texture as a color map instead of a
: texture map.
I need the normals and finishes too, not only the colors. Ground and forest
look very dumb without normal modifiers... :)
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
Post a reply to this message
|
![](/i/fill.gif) |