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An image_mapped triangle could do the job, but the trick will become apparent
when the smoke is reflected in a mirror. A workaround might be to use two or
more intersecting triangles, all with the smoke texture.
Media smoke would theoretically look best, if you're up to the challenge :)
Margus
Joel Gilmore wrote:
>
> Does anyone have any suggestions on how one would model smoke coming off
> say a cigarette?
> Would using an image of smoke as an imagemap with a transparent
> background (can you do that?) work if it was pointed directly at the
> camera? I suppose if I made the object with the imagemap partly
> transparent, it would look not too bad.
> Or does anyway know of a "better" way to do this?
> Cheers,
> Joel
> PS-And if the imagemap's the way to go, anyone got any good ideas on how
> to draw smoke? :0)
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