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Greg M. Johnson wrote:
>
> I think there is a more serious problem with the sin cos solution.
>
> The sin cos solution prevents non unique positions along the x axis.
> Many
> kinds of aquatic animals, maybe some fish, would bend their bodies
> around so
> much that there might be two points of the body at some given x.
>
> Remco de Korte wrote:
>
I don't understand. This is just the thing that makes sin or cos a
reasonable choice, I thought.
I'm obviously missing something very important here. The only thing that
I have to support my choice is a working animation that does what it
should do for me, but, admittedly, is probably not what a hardcore
pov-er would consider realistic.
Regards,
Remco
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