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And a way to make it work in the Superpatch is to try something like:
function{
(y-sin(x)-cos(z))
threshhold 0
bounded_by{sphere {0,10}}
pigment {Green}
}
This might work..........
Lance Birch wrote:
> Or maybe you could try the Superpatch, a bit along the lines of what Gilles
> Tran did in some of his images like Tileable.
>
> ?
>
> Ken <tyl### [at] pacbell net> wrote in message
> news:37F48921.CACEAB8B@pacbell.net...
> >
> >
> > Eitan Tal wrote:
> > >
> > > I know how to make flat waves - texture
> > >
> > > how can I make real waves that are infinite?
> >
> > Height fields with a large scale or by making them with a triangle
> > mesh. It is not easy even for advanced users of the program and I
> > cannot offer much more than that.
> >
> > --
> > Ken Tyler
> > 1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
> > http://home.pacbell.net/tylereng/index.html
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