POV-Ray : Newsgroups : povray.advanced-users : UV mapping with bezier patches from sPatch : Re: UV mapping with bezier patches from sPatch Server Time
30 Jul 2024 08:17:47 EDT (-0400)
  Re: UV mapping with bezier patches from sPatch  
From: Ken
Date: 25 Oct 1999 08:41:35
Message: <38144F72.532543BA@pacbell.net>
Gilles Tran wrote:
> 
> One solution is to export the object as DXF, convert it to OBJ (with
> Crossroads)

http://www.europa.com/~keithr/crossroads/

> and then map the OBJ object with Steve Cox' UVMapper

???  http://www.carr.lib.md.us/~stevensl/

> (it lets you
> arrange the zones to map). Save the map and the object (with uv info) and
> convert the OBJ object to POV (with Warren Mann's OBJ2POV

?? http://home.HiWAAY.net/~ssloan/software/

> or Cliff Bowman's OBJUVPOV),

http://www.who3d.cwc.net/Models.html

> or convert the OBJ to 3DS and then to POV (with Thomas Baier's
> utilities).

http://www.stmuc.com/thbaier/

> I suppose Uncle Ken has all the links to these utilities...

Maybe not...


-- 
Ken Tyler -  1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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