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Think I'd use a gradient z pigment instead. I have one RDS (random
dot stereogram, not RayDreamStudio) program here that accepts the
depth info in Bmp images which I suppose might be simple color
shifting, not sure. I need to dust it off and give it a try.
Bob
Peter Popov <pet### [at] usanet> wrote in message
news:WgroNzmOZ7X2FDK=ETYWw3peFcbG@4ax.com...
> On Tue, 21 Sep 1999 15:09:19 +0200, "Simen Kvaal"
> <sim### [at] studentmatnatuiono> wrote:
>
> >Hi there.
> >
> >Is there any way to make POV-ray output the depth to a file,
instead of the
> >actual renders? That is, can POV output a Z-buffer sort of thing
for import
> >in other programs?
> >
> >Simen.
>
> A quick and dirty way is to place the whole scene in a union, give
it
> a white pigment, an ambient of 1 and diffuse 0, and use black fog to
> dim the distant objects. Works quite well for me.
>
>
> Peter Popov
> ICQ: 15002700
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