POV-Ray : Newsgroups : povray.advanced-users : Long render time the good news : Re: Long render time the good news Server Time
30 Jul 2024 10:22:17 EDT (-0400)
  Re: Long render time the good news  
From: Cliff Bowman
Date: 11 Sep 1999 13:02:39
Message: <37da8641.85753794@news.povray.org>
On Thu, 09 Sep 1999 07:59:10 -0700, Ken <tyl### [at] pacbellnet> wrote:

>
>
>Cliff Bowman wrote:
>
>> We're going to ahve to do something about you. Don't know what yet
>> but...
>
>Starting to sound like my wife....
>
>> Yeah, could you give me Paul's e-mail address please. I'm
>> certainly willing to give the idea of stress-testing hissystem out
>> <eg>
>> 
Embarrasingly, the current render (started 21/8/99) finished
yesterday. I've got some re-working to do for a bit which didn't go as
hoped, but it's only about 50 frames long and the 4 PC's I've got here
can handle it overnight fairly well. Of course, I've deliberetaly
dumbed-down some aspects of the animation so that my machines can
handle doing the rendering without thrashing the hard drives TOO
badly...

There are all sorts of improvements I can make to the sequence if
someone with powerful kit can do the rendering (perhaps adding
radiosity would be nice, but needs much experimentation first. More
lights of lower brightness would add some ambiance. Nicely AA'd
renders would be nice too and my favourite would be ten times the
number of frames - for blurring porpoises).

But it's all "overly goodness" that I'd acheive, now that the basic
render of the current design is done, sadly. Particularly the
"blurring" option - the animation is already 900 frames at 704 * 576 -
9000 frames would necessitate the ability to burn CD's and post 'em I
think. Either that or a second mortgage for the internet connection
here...

I've got to concentrate on writing some bullet-proofing (or at least
feather-proofing) for software (OBJuvPOV) so I don't now expect to
have anything worth sending him unless he doesn't want to send me the
results, but just look at them himself to prove that his farm can
handle it - at least, not soon. Having trouble working up the
enthusiasm for bullet-proofing mesh2 export for "iffy" .OBJ files - I
know it works with Poser4 .OBJ files that contain what you're meant to
see, but doesn't handle some of the mistakes Poser makes yet.

Oh well, nose/grindstone/backto/ought I/go :)


Cheers,

Cliff Bowman
Why not pay my 3D Dr Who site a visit at http://www.who3d.cwc.net/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.