POV-Ray : Newsgroups : povray.advanced-users : Crossposting (was Re: I highly doubt that anything that I've written is "spam" ...) : Re: light and filters and such ... Server Time
30 Jul 2024 16:20:16 EDT (-0400)
  Re: light and filters and such ...  
From: Bob Hughes
Date: 3 Sep 1999 16:49:35
Message: <37d0345f@news.povray.org>
Make sure you've tried 'sturm' in the blob statement too. That way
you'd be sure to know somthings wrong.

Bob

Dennis Clarke <dcl### [at] interlogcom> wrote in message
news:37CF6BFB.7F10A043@interlog.com...
> Mark Wagner wrote:
> >
> >
> > Think of it this way:  Pass a ray of white light through a red
filter.  The
> > light that will come out will be red.  Then pass the resulting ray
of light
> > through a green filter.  Since red light contains no green, all of
the light
> > will be absorbed by the green filter.
> >
> > Mark
>
> Yep.  I get that quite clearly.  I was thinking of the mixing of
light sources as opposed
> to physical pigments.
>
> The real problem that I think I'm having ( yes, there are many :) )
is that the blob
> object behaves, well, very strangely.  Perhaps I'm doing something
very wrong but I have a
> blob object that just simply has chunks missing.  A smooth edge is
expected and instead I
> get a chunk missing with right angles.  There are dark regions where
no render takes place
> at all.  I'm currently rendering a six component blob with a
T_Chrome_5E texture and I'm
> producing the cpu histogram as well.  At 1280 x 960 resolution and a
max_trace_level of 32
> it will take a few minutes but thus far I can see the holes and
chunks missing.  I'll post
> a reasonably sized jpg to my web page when done and then perhaps I
can get some comments.
>
> Dennis Clarke
>
>  see   http://www.interlog.com/~dclarke/povray/broken_blob.html


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