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Make sure you've tried 'sturm' in the blob statement too. That way
you'd be sure to know somthings wrong.
Bob
Dennis Clarke <dcl### [at] interlog com> wrote in message
news:37CF6BFB.7F10A043@interlog.com...
> Mark Wagner wrote:
> >
> >
> > Think of it this way: Pass a ray of white light through a red
filter. The
> > light that will come out will be red. Then pass the resulting ray
of light
> > through a green filter. Since red light contains no green, all of
the light
> > will be absorbed by the green filter.
> >
> > Mark
>
> Yep. I get that quite clearly. I was thinking of the mixing of
light sources as opposed
> to physical pigments.
>
> The real problem that I think I'm having ( yes, there are many :) )
is that the blob
> object behaves, well, very strangely. Perhaps I'm doing something
very wrong but I have a
> blob object that just simply has chunks missing. A smooth edge is
expected and instead I
> get a chunk missing with right angles. There are dark regions where
no render takes place
> at all. I'm currently rendering a six component blob with a
T_Chrome_5E texture and I'm
> producing the cpu histogram as well. At 1280 x 960 resolution and a
max_trace_level of 32
> it will take a few minutes but thus far I can see the holes and
chunks missing. I'll post
> a reasonably sized jpg to my web page when done and then perhaps I
can get some comments.
>
> Dennis Clarke
>
> see http://www.interlog.com/~dclarke/povray/broken_blob.html
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