Todd Chaffee wrote in message <37b37c92@news.povray.org>...
>I've been trying to create a scene with the ocean water coming up to a
sandy
>beach. The ocean water needs to be transparent so you can see the ocean
>floor continuing under the water. My first attempt with planes and texture
>maps looked pretty funny since the planes intersected in a straight line.
Try using a height field for either the beach or the water. If you are
using the SuperPatch, you could use the ripples pattern for a pigment-based
heightfield.
Mark
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