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Ken <tyl### [at] pacbellnet> wrote:
: light_source { <-100, 100, -100> color rgb<10,10,10> }
I prefer the shorter version:
light_source { <-1, 1, -1>*100, 10 }
: These brighter lights can give you better control of how it interacts with
: surface highlights. It can also wash out a scene quickly if you get carried
: away with it.
Setting the brightness of the light sources to much more than 1 will give
you a high contrast and overexposed highlights.
If, however, you want just to light up your scene, you can:
a) set a higher global gamma
b) set a higher global ambient_light (I prefer this one) (the default is 1 if
I remember correctly)
To get realistic looking lighting, you could also try with fading light
(fade_power 2 is the best) and of course setting proper finishes to the
textures of your objects.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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