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But it's impossible to move beyond the sky_sphere because it's infinite. It's
merely rendered as a sor of "backdrop" to the scene, the same regardless of
camera position. Kind of like those skies in Doom and Quake that don't appear
to get closer as you move.
Of course, that doesn't mean there's nothing else there... Suppose we live in
a three-dimensional universe that's like a "slice" of a four-dimensional one.
There's a whole nother dimension that we can't possibly get to.
Nieminen Juha wrote:
> Remco de Korte <rem### [at] xs4all nl> wrote:
> : Another interesting question might be: what's BEHIND a sky_sphere (or a
> : background).
>
> That certainly is an interesting question. Perhaps if you move the
> camera very very very very far away from the origin, you will reach the
> border of the sky_sphere...
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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