David Heys wrote:
>
> Mark Wagner wrote:<snip>
>
> > Hope this clarifies things.
> > Mark
>
> Helps a great deal. Thanks. :{) So it basically come down to how well one
> determines that POV's natural bounding process is working, and then tweek it
> from there.
>
> David
And ultimately there is a limitation as to how much even manual or automatic
bounding can help in speeding up render times when a user such as myself pushes
the acceptable envelope of the program.
--
Ken Tyler
See my 700+ Povray and 3D Rendering and Raytracing Links at:
http://home.pacbell.net/tylereng/index.html
Post a reply to this message
|