POV-Ray : Newsgroups : povray.advanced-users : Q: vcross & intersection of 2 planes : Re: Q: vcross & intersection of 2 planes Server Time
30 Jul 2024 12:23:36 EDT (-0400)
  Re: Q: vcross & intersection of 2 planes  
From: Josh English
Date: 12 Aug 1999 18:24:46
Message: <37B349D1.73EE6B7A@spiritone.com>
I should have a visible demonstration of this up on the cyclopedia soon... I find a
picture is worth a thousand words. I'll let you know when it's done



ingo wrote:

> Ron Parker heeft geschreven in bericht <37b1df4f@news.povray.org>...
> >Where are A, B, and C?
> >If N1 and N2 are the normals of the planes, then L is indeed the vector you're
> >looking for.
>
> In my case three points on a bicubic_patch, and N1, N2 are the normals of the
> planes.
>
> >To find the normal of a plane given three noncollinear points
> >A, B, C on the plane, you'd use vnormalize(vcross(B-A,C-A)).  Repeat for three
> >points in the other plane.  You can leave off the vnormalize in this case
> >because you'll be normalizing your final result.
>
> And this bit goes into my "knowledgebase".
>
> >vcross is the vector cross-product, which is a vector perpendicular to both of
> >the two given vectors and with a length equal to twice the area of the triangle
> >between the two vectors.
>
> The docs say something similar, but reading it and understanding it are two
> things.
>
> Thanks Ron,
>
> ingo
> --
> Met dank aan de muze met het glazen oog.

--
Joshua English
eng### [at] spiritonecom
IQC: 1946299
"It's a thankless job, but I've got a lot of Karma to burn off."


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.