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PoD wrote:
>
> When you use the orthographic camera, all the camera rays are parallel.
> This means that when the points below the y=-1.5 plane are rendered, the
> camera is effectively below this plane as well.
> When the pixel representing <0,0,0> is rendered, the effective camera
> location is <0,0,-6.5>, when <20,-10,0> is rendered, the camera is at
> <20,-10,-6.5> etc.
> So you are looking _under_ the horizontal plane.
>
> Cheers, PoD.
A good explaination and one I will accept. Next question then is should Pov
be able to see through solid object like this regardless of camera type ?
It seems to defy the laws of the physical world as I know them to be.
--
Ken Tyler
Older Links Page: http://home.pacbell.net/tylereng/links.htm
Updated Links Page: http://home.pacbell.net/tylereng/bkmrk999.htm
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