POV-Ray : Newsgroups : povray.advanced-users : camera math help please : Re: camera math help please Server Time
30 Jul 2024 12:27:44 EDT (-0400)
  Re: camera math help please  
From: Arthur Flint
Date: 25 Jul 1999 11:59:38
Message: <379B356D.F893196@gci.net>
Steve,
	This was an attempt to get the positioning math right. I know that I
could have rotated the sphere, but then I never would have found the
right answer. And I am sure there must be one. So I keep looking.
Mr. Art

Steve wrote:
<snip>

> However, in POV-Ray we are not restricted to real-world constraints and
> so we can avoid spherical navigation altogether by locating the camera
> at the north pole and the rotating the sphere while the camera remains
> stationary.
> 
> steve
-- 
Advanced means constantly wondering where reality gets its processing
power.


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