Steve,
This was an attempt to get the positioning math right. I know that I
could have rotated the sphere, but then I never would have found the
right answer. And I am sure there must be one. So I keep looking.
Mr. Art
Steve wrote:
<snip>
> However, in POV-Ray we are not restricted to real-world constraints and
> so we can avoid spherical navigation altogether by locating the camera
> at the north pole and the rotating the sphere while the camera remains
> stationary.
>
> steve
--
Advanced means constantly wondering where reality gets its processing
power.
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