Re-reading your idea there I still wasn't positive of what you are
trying. However as far as moving the camera around to any point on a
surface of a sphere you are going to run into something awkward about
the camera orientations. When it reaches a point perpindicular enough to
a plane it will switch scene directions abruptly. I don't know enough to
help, just wanted to bring that up.
Arthur Flint wrote:
>
> I have been working with placing a camera on the surface of a sphere
> on a random position. I would like the camera to be aligned so that
> the the surface is "down". I guess that "up" would be the vector to
> rotate
> around to view the surface.
> Assuming a vector of SurfaceDirection as "up", what are the prameters
> for the camera?
> --
> Advanced means constantly wondering where reality gets its processing
> power.
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