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On Thu, 22 Jul 1999 09:01:24 -0700, Ken <tyl### [at] pacbell net> wrote:
> I have had signifigant success manualy bounding certain types of csg
>operations. Particularly an object or group of objects created within
>a loop and then a csg applied to the that or during the loop. I have
>seen as much as a 50% increase in rendering times depending upon the
>number of objects and how many are intersected by the csg'ing object.
Ken, would that be a 50% *decrease* in rendering times? If so, that's
really significant and I'll have to keep that in mind the next time I write
a scene using a loop.
--
Alan
------------------------------------------------
"Master Yoda, is the Dark side stronger?"
"No! No. Easier, more seductive, quicker to join
in a fight. If once you start down the Dark path
forever will it dominate your destiny, as it did
Obi-Wan's apprentice." -------------------------
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