Gilles Tran wrote:
> After Nieminen's suggestion, manual bounding of the cones removes the problem so at
> least there's a possible workaround to investigate.
> Of course, this is a problem only when there are many (hundred) cones like this in a
> scene so maybe it's not worth reporting as a bug.
>
> G.
As an after thought the reason that bounding helps is a two fold process.
First an infinite object that has a finite bounding object applied to it
becomes clipped to the size of the bounding object where they intersect.
Secondly manual bounding of a large number of objects in a csg operation
often helps speed up intersection testing.
I know this does not solve the problem but it does explain why bounding
will help to correct for it.
--
Ken Tyler
mailto://tylereng@pacbell.net
http://home.pacbell.net/tylereng/links.htm
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