POV-Ray : Newsgroups : povray.advanced-users : Infinite cones : Infinite cones Server Time
30 Jul 2024 12:25:10 EDT (-0400)
  Infinite cones  
From: Gilles Tran
Date: 20 Jul 1999 04:32:22
Message: <379434CE.F35B69A7@inapg.inra.fr>
This one puzzles me...
The code below shows 2 bunches of cones. One is called "slow", the other
one "quick". Render the code to see why : render the "quick" ones first
and then the "slow" ones.
The only difference between the slow and quick ones is that the slow
ones have a slightly larger base radius.
POV says that the slow cones are infinite objects !!!!
I came upon this problem when rendering a tree : for some mysterious
reason, some trees took forever to render (not counting parsing time).
The "slow" cones below were (painstakingly) extracted from a file
containing 16000 cones.

Scaling the cones or moving the camera sometimes make the problem
disappear, sometimes not.

Any idea about what's going wrong ?

Gilles


#include "colors.inc"
#declare PdV=<-1, 64 , -1>;
#declare PdA=<-1,64,0>;
camera {location  PdV direction <0.0 , 0.0 , 2 > up y  right 4*x/3
look_at   PdA}
//-----------------------------------------
light_source{<130,40,-200> color White*1.8}
#declare slow=
union{
cone{<-1.4877,62.1686,7.44824> ,0.204866,<-1.58298,62.4111,7.54819>
,0.204862}
cone{<-1.58298,62.4111,7.54819> ,0.204862,<-1.67826,62.6535,7.64813>
,0.204857}
cone{<-1.67826,62.6535,7.64813> ,0.204857,<-1.77355,62.896,7.74808>
,0.204853}
cone{<-1.77355,62.896,7.74808> ,0.204853,<-1.86883,63.1384,7.84802>
,0.204848}
cone{<-1.86883,63.1384,7.84802> ,0.204848,<-1.96411,63.3809,7.94797>
,0.204844}
cone{<-1.96411,63.3809,7.94797> ,0.204844,<-2.05939,63.6233,8.04791>
,0.20484}
cone{<-2.05939,63.6233,8.04791> ,0.20484,<-2.15468,63.8658,8.14786>
,0.204835}
cone{<-2.15468,63.8658,8.14786> ,0.204835,<-2.24996,64.1082,8.2478>
,0.204831}
cone{<-2.24996,64.1082,8.2478> ,0.204831,<-2.34524,64.3507,8.34775>
,0.204826}
cone{<-2.34524,64.3507,8.34775> ,0.204826,<-2.44052,64.5931,8.44769>
,0.204822}
cone{<-2.44052,64.5931,8.44769> ,0.204822,<-2.5358,64.8356,8.54764>
,0.204818}
cone{<-2.5358,64.8356,8.54764> ,0.204818,<-2.63109,65.078,8.64758>
,0.204813}
cone{<-2.63109,65.078,8.64758> ,0.204813,<-2.72637,65.3205,8.74753>
,0.204809}
cone{<-2.72637,65.3205,8.74753> ,0.204809,<-2.82165,65.5629,8.84747>
,0.204804}
cone{<-2.82165,65.5629,8.84747> ,0.204804,<-2.91693,65.8054,8.94741>
,0.2048}
}
#declare quick=
union{
cone{<-1.4877,62.1686,7.44824> ,0.254866,<-1.58298,62.4111,7.54819>
,0.204862}
cone{<-1.58298,62.4111,7.54819> ,0.254862,<-1.67826,62.6535,7.64813>
,0.204857}
cone{<-1.67826,62.6535,7.64813> ,0.254857,<-1.77355,62.896,7.74808>
,0.204853}
cone{<-1.77355,62.896,7.74808> ,0.254853,<-1.86883,63.1384,7.84802>
,0.204848}
cone{<-1.86883,63.1384,7.84802> ,0.254848,<-1.96411,63.3809,7.94797>
,0.204844}
cone{<-1.96411,63.3809,7.94797> ,0.254844,<-2.05939,63.6233,8.04791>
,0.20484}
cone{<-2.05939,63.6233,8.04791> ,0.25484,<-2.15468,63.8658,8.14786>
,0.204835}
cone{<-2.15468,63.8658,8.14786> ,0.254835,<-2.24996,64.1082,8.2478>
,0.204831}
cone{<-2.24996,64.1082,8.2478> ,0.254831,<-2.34524,64.3507,8.34775>
,0.204826}
cone{<-2.34524,64.3507,8.34775> ,0.254826,<-2.44052,64.5931,8.44769>
,0.204822}
cone{<-2.44052,64.5931,8.44769> ,0.254822,<-2.5358,64.8356,8.54764>
,0.204818}
cone{<-2.5358,64.8356,8.54764> ,0.254818,<-2.63109,65.078,8.64758>
,0.204813}
cone{<-2.63109,65.078,8.64758> ,0.254813,<-2.72637,65.3205,8.74753>
,0.204809}
cone{<-2.72637,65.3205,8.74753> ,0.254809,<-2.82165,65.5629,8.84747>
,0.204804}
cone{<-2.82165,65.5629,8.84747> ,0.254804,<-2.91693,65.8054,8.94741>
,0.2048}
}
#declare toto=object{quick} // render this  first
//#declare toto=object{slow} // render this last

#declare i=-2;#while (i<5) #declare j=0;#while (j<20)
object{toto translate <i,0,j> pigment{Red}}
#declare j=j+1;#end #declare i=i+1;#end
background{White}


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