POV-Ray : Newsgroups : povray.advanced-users : The alpha channel : The alpha channel Server Time
30 Jul 2024 12:23:38 EDT (-0400)
  The alpha channel  
From: T'vakah
Date: 13 Jul 1999 11:55:03
Message: <378b6157@news.povray.org>
This is probably a dumb question, but I was too lazy to look through the
docs.  Is there a way that I can use an image map in the pigment of a
texture, and then use the alpha channel of that image in the normal?  I read
of this being done with Softimage, and wondered if POV could do it.

Thanks, T'vakah


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