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Peter Santo wrote:
>
> Hmm, in fact, I thought about making the algorithm a little more
> efficient (adaptive step size) and implementing it as a povray macro.
> But maybe it is not a sensible thing to do, because you either render a
> single image - then it is not worth writing lots of code. Or you render
> an animation - then you do not want to spend too much time parsing.
I had my C-code to output severay POV-files so I could
render an animation and look how the sphreses spread
across the other sphere. Thus it was called sprdsphr.
If you're interested in the program, send a
mailto:mar### [at] student uni-siegen de
and I'll send you the source for it.
Markus
--
Ich nicht eine Sekunde!!!" H. Heinol in Val Thorens
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