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Trying to revive this thread...
I succeeded in translating the basic version to POV only to notice that
it only creates the symmetry triangle. However, I got back to the
basics, took out pencil and paper, did some geometry and finally I got
it:
A POV macro that does an intersection of the three triangular faced
polyhedrons (tetrahedron, octahedron, icosahedron) to any number of
splittings (also called frequency) resulting in a geodesic sphere.
Up to now the macro is still experimental and I have to add a little bit
of documentation and remove those nasty #debug messages. But then -
hopefully by the end of this week - I'll post it on this server.
What it does
------------
- intersects the triangular shaped faces of polyhedrons and projects
the new
vertices on a unit sphere
- gives back an array with the coordinates of these vertices
- a second macro gives the resulting geodesic sphere as an object with
a native
radius of 1 POV unit, centered at the origin
- user-defined macros determine the shapes/objects drawn at the vertex
coordinates
("corners") and as the links ("edges") between each two neighbouring
vertices
- a third macro (not yet written) is going to create a mesh structure
representing
the triangular faces of the geodesic sphere
You can have a look at the first testpicture which I post in
povray.binaries.images under the same thread name.
Uwe.
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