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Or you could make a tile-able image that had all of the colors on it... but
this wouldn't be all that scalable...
you might want to make the other sugestion of the polygons, do a render with
all of the objects having ambient 1... then use that as an imagemap. that way,
if you need a higher resolution, you can just make one :)
the Loial Raven (Loi### [at] yahoocom)
Matt Giuer wrote:
> Nobot wrote:
>
> > how can i get hexagons with oh say 30 colors not 3
>
> If you mean as in the included texture for a plane, you can't,
> that is an internal "setting" built into the program. What you
> want to do is create individual hexagons and lay them out in a
> plane.
>
> --
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> Matt Giwer <mgi### [at] giwersworldorg>
> Owner
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>
> Matt Giwer
> Owner <mgi### [at] giwersworldorg>
> Images Incarnate
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