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Matt Giuer <mgi### [at] giwersworld org> wrote:
: I have not looked at the code but descriptions of how it works
: in the docs suggests one of the first things it does before
: rendering is check for bounds. That should result in faster
: computation such as like precomuting tpi=2*pi when 2*pi is used
: thousands of times.
A single box object does not have a bound, and even if it did, it would
be a... box!
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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