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Ph Gibone wrote:
>
> The enclosed image (very quick and dirty, no AA, no good texture... just to
> show you) is defined by
> Base = EpiCycloide
> Slope = Droite-Droite
> Windows = Sans
>
> To be honnest, this image has been done with *MY* version of the domenator
> :-} (didn't I send it to you ?) where you can choose more parameters and so
> the sort of cone given by the previous definition has it's head, (sorry, too
> much bloody, I meant top) cut off (as you know, meshes are not good in CSG).
> Here I used a v in the range 0.5 to 1 and then scaled by 2 in the up
> direction.
Even this is not exactly what I am looking for. The pattern in the image
you attached is only using a half wave from what I can see and I want
a full sine wave pattern.
Yours looks like this:
__ __
/ \ / \
/ \ / \
/ \ / \
/ \/ \
---------------------
and I am trying to get this:
__ __
/ \ / \
/ \ / \
---/----- \------/------\----
/ \ / \
__/ \__/ \__
Picture to yourself both of the above samples with nice smooth curves that
striaght lines simply do not do justice to.
I have hacked out a method that uses an open cone object and then clip
it in half. I use two of these one the inverse of the other. Then it's a
simple (ha ha) translate and rotate routine with a while loop to completes
the shape. There are a few hidden challenges doing it this way but the
results are looking acceptable once the parameters are setup right.
>> It is a common problem for triangle generating utilities and the
>> fix I believe is an easy one to add.
> Very easy : cross product is the answer (will be done as soon as I can)
Glad to here that it is something you can fix with reletive ease.
Thanks for your help and your continued support.
--
Ken Tyler
mailto://tylereng@pacbell.net
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