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No, 'inverse' is specifically for object surface distinctions. At least
this is my call on it. It will only act to change inside/outside.
Transformations (scale, rotate, translate, etc.) are independant of this
keyword.
To switch the transformation order you will no doubt need a set of
switches or some such thing to parse which ones you want ahead of the
other, as in:
#declare Sw = 1 //set switch
sphere {0,1
#switch (Sw)
#case (1)
scale <1,1,1>
rotate <10,10,10>
translate <20,20,20>
#break
#case (2)
rotate <10,10,10>
scale <1,1,1>
translate <20,20,20>
#break
#case (3)
translate <20,20,20>
scale <1,1,1>
rotate <10,10,10>
#break
#end
}
Hassoun wrote:
>
> Hi
> can i use "inverse" to reverse the order (or the sequence) in which
> objects are modified (translated, rotated, scaled)? any info of how to
> do this operation?
>
> thanks in advance
> Hassoun
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omniVERSE: beyond the universe
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