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I can dream, yes :)
About the question at hand, I tried several potential ways via the sin
and pi and exp, etc. and failed to get the right answer. Math is not my
major good point, if I even have one at all.
Thing is this sounded simple enough. Scaling to meet the floor plane is
all while moving in a semi-circle, should just be a half sinusoidal
scale in the y.
I noticed Ken said:
----snipsity----
#declare Diam = 1;
sphere {0, Diam
scale clock*0.5
rotate clock*180*z
translate < -0.5*clock, -Diam*0.5/2*clock, 0 >
texture { MyTexture }
}
I think !
----snipperoonie---
'scale clock*0.5' is a wrong move. That will start as scale 1 then jump
back down to near nothing as it then climbs back up again. You'll
realize soon enough I'm sure.
And I realize I will always have something to learn. Thanks for the
little push Ron, I need that every so often.
"Ronald L. Parker" wrote:
>
> Consider this a step toward "Advanced Userhood", then: vrotate will
> almost always do what you think you need sin and cos for, and will
> usually be easier to read as well when you need to come back to it in
> a month or two.
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/homepage.htm
mailto:inv### [at] aol com?Subject=PoV-News
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