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On Fri, 11 Oct 2002 10:00:20 EDT, "Pyry" <fro### [at] suomi24 fi> wrote:
>The POV-Ray blob object does not preserve it's volume when the components
>are moved around.
You are right, they do not.
>Is it possible to make a blob-like volume-preserving function for the
>isosurface?
It probably is, but take my word it won't be easy.
>How about simulating water drops with surface tension?
>btw. Is there other blob-alternatives?
These two questions probably have the same answer. You can use a mesh
to make your blob-like object, and using a mesh, you can make a
physical simulation with surface tension, volume preservation and
whatever else you can think of. Take my word on this as well, it's
even harder :)
>IMO blob object is smooth in the wrong way.(?)
What's the correct way to smooth a blob?
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vip bg
TAG e-mail : pet### [at] tag povray org
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