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On Wed, 11 Jun 2003 17:48:31 +0200, sascha <sas### [at] users sourceforge net>
wrote:
> rtfm is always a good idea, however, in this case the manual says:
> 6.3.1 Transformations
> The supported transformations are rotate, scale, and translate.
> but should read
> The supported transformations are rotate, scale, translate and matrix.
> [Not very advanced, though...]
> :-)
It says correct IMO. Imagine I have baloon. I can do following transformations:
a) rotate it turning around
b) translate it by moving
c) scale it with blowing
but I can't matrix it becouse there is no transformation 'matrix' in reality,
though matematically I can describe this transformations with matix and that's
what is written in next sentence "A transformation matrix may also be used to
specify complex transformations directly." :-)
ABX
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