Thanks to all that replied (the bucky ball is neat T.O.C.) ...
let me rephrase my earlier question.
Is there a 'standard' way to take a pigment/normal such as marble, wood, or
basic checker-type patterns and make them not only *look* like a surface
normal
but to actually *be* a surface normal using isosurfaces?
The hexagon thing didn't work but I got it to sorta do what I was
expecting, in that
I ended up with a bunch of 3-D six-sided polygons extruding in the y
direction.
What would the code look like for a crackle sphere using isosurfaces?
Post a reply to this message
|