POV-Ray : Newsgroups : povray.windows : Convert povray to another format Server Time
26 Jun 2024 03:39:16 EDT (-0400)
  Convert povray to another format (Message 1 to 4 of 4)  
From: natwod
Subject: Convert povray to another format
Date: 12 Dec 2003 16:30:01
Message: <web.3fda32a6c6bee9b4df2448d30@news.povray.org>
Hey, I'm sure this has been discussed before, but the organization of the
forums is a bit esoteric.

I'm wondering if there is yet a way to convert a .pov sourcefile to another
format.  My goal, really, is to import it into macromedia director to make
an interactive "world".  Director only supports .w3d files.

I think I can find some way to get my file to the .w3d format once it is
converted to a more common format.  The povray documentation talks about
this subject, but the link given did not work for me.

I understand the complications between .pov files and most other 3d program
source files, but there really must be SOME way to convert a .pov to a more
common format...

Any suggestions?  THANKS!!


-Natwod


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From: Gilles Tran
Subject: Re: Convert povray to another format
Date: 12 Dec 2003 20:08:57
Message: <3fda66a9@news.povray.org>

news:web.3fda32a6c6bee9b4df2448d30@news.povray.org...
> I understand the complications between .pov files and most other 3d
program
> source files, but there really must be SOME way to convert a .pov to a
more
> common format...

http://www.povray.org/documentation/view/312/ (it's also in the help, see
9.2.2)
It's quite outdated however and there are even less solutions now.
POV-Ray works with math primitives and CSG constructs that are not supported
as such in most 3d programs. To my knowledge, the only POV-Ray primitive
(other than triangles and meshes) ever supported by a converter was the
sphere in Crossroads. To be usable in other 3d apps, POV-Ray primitives must
be converted into a mesh, which is not a trivial operation, and while there
have been attempts to do that, there's not current practical solution that
takes a regular POV-Ray file and outputs a mesh in a popular 3D format. The
closest solution would be to recode your scene in VRML (I did that once) and
start from there.

[Question for the specialists out there: wouldn't OpenNurbs be a solution
for this problem? Nurbs are math descriptions of objects so there could be a
way to translate at least some POV-Ray primitives into OpenNurbs objects
without tesselation issues]

G.


-- 
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters


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From: Stephen McAvoy
Subject: Re: Convert povray to another format
Date: 12 Dec 2003 20:19:48
Message: <69qktv8n07f207regf3d2fgjfi0v1kaipj@4ax.com>
On Fri, 12 Dec 2003 16:27:02 EST, "natwod" <nomail@nomail> wrote:

>Any suggestions?  THANKS!!
>
Everyone generally says no you can't and I am sure you will get the reasons. But
if you model in Moray you can export most types of objects to other 3D formats
using the 3DWin plugin from 
http://www.tb-software.com/index.html
 

Regards
        Stephen


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From: Warp
Subject: Re: Convert povray to another format
Date: 13 Dec 2003 15:09:11
Message: <3fdb71e7@news.povray.org>
natwod <nomail@nomail> wrote:
> I'm wondering if there is yet a way to convert a .pov sourcefile to another
> format.

  Nope.

  Short reason: Most other renderers use triangle meshes. POV-Ray usually
uses mathematically defined surfaces, not meshes.

  Longer explanation:
http://tag.povray.org/povQandT/filesQandT.html#povtootherformatsdifficulty

-- 
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}//  - Warp -


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