POV-Ray : Newsgroups : povray.windows : Convert povray to another format : Re: Convert povray to another format Server Time
28 Jun 2024 22:24:23 EDT (-0400)
  Re: Convert povray to another format  
From: Gilles Tran
Date: 12 Dec 2003 20:08:57
Message: <3fda66a9@news.povray.org>

news:web.3fda32a6c6bee9b4df2448d30@news.povray.org...
> I understand the complications between .pov files and most other 3d
program
> source files, but there really must be SOME way to convert a .pov to a
more
> common format...

http://www.povray.org/documentation/view/312/ (it's also in the help, see
9.2.2)
It's quite outdated however and there are even less solutions now.
POV-Ray works with math primitives and CSG constructs that are not supported
as such in most 3d programs. To my knowledge, the only POV-Ray primitive
(other than triangles and meshes) ever supported by a converter was the
sphere in Crossroads. To be usable in other 3d apps, POV-Ray primitives must
be converted into a mesh, which is not a trivial operation, and while there
have been attempts to do that, there's not current practical solution that
takes a regular POV-Ray file and outputs a mesh in a popular 3D format. The
closest solution would be to recode your scene in VRML (I did that once) and
start from there.

[Question for the specialists out there: wouldn't OpenNurbs be a solution
for this problem? Nurbs are math descriptions of objects so there could be a
way to translate at least some POV-Ray primitives into OpenNurbs objects
without tesselation issues]

G.


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