POV-Ray : Newsgroups : povray.windows : Crash while rendering image_map animation due to memory problems Server Time
28 Jun 2024 22:33:11 EDT (-0400)
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From: Gilles Tran
Subject: Re: Crash while rendering image_map animation due to memory problems
Date: 6 Dec 2003 20:14:56
Message: <3fd27f10@news.povray.org>

news:i6ljsvs9er67ue7jr8hgeetojnci1mqnp8@4ax.com...
> In my opinion memory situation should be the same after one and after 10k
> frames or does POV cumulate any data in memory while rendering an
> animation? Or is this a WnXP issue?

A problem of that sort was uncovered recently (see thread "crash after 63
frames" in p.unofficial.patches at the beginning of November), though it
seems to be related to image_pattern and pigment_pattern using an image_map
but not to using image_map directly. This particular issue will be fixed in
the next release.

However, I sometimes have a memory problem with repeat renders of files
containing direct image_map statements (particularly with large maps), but I
have not been able to replicate it so far.

G.


-- 
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters


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From: Stephen McAvoy
Subject: Re: Crash while rendering image_map animation due to memory problems
Date: 7 Dec 2003 08:38:31
Message: <jab6tvo52mnb44dkijmuonphjrjp09prci@4ax.com>
On Sun, 30 Nov 2003 12:48:04 +0100, Erhard Ducke <duc### [at] gentlemansclubde>
wrote:

>Is there a known bug in 3.5?
>In my opinion memory situation should be the same after one and after 10k
>frames or does POV cumulate any data in memory while rendering an
>animation? Or is this a WnXP issue?

I've had this too. Using meshes and image maps. My work around is to use the
"Queue". Create several ini files with sequential Subset_Start_Frame (+SF) and
Subset_End_Frame (+EF). E.g. 
1.ini ->  +SF1 +EF10
2.ini ->  +SF11 +EF20
3.ini ->  +SF21 +EF30

USW

Use the task manager to tune the distribution, PF Usage is a nice stepped
sawtooth.

Regards
        Stephen


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From: Erhard Ducke
Subject: Re: Crash while rendering image_map animation due to memory problems
Date: 7 Dec 2003 15:40:41
Message: <l047tvgr1ntactf9dvgjbgf94nunmuohn6@4ax.com>
On Sun, 7 Dec 2003 02:14:40 +0100, "Gilles Tran"
<gitran_nospam_@wanadoo.fr> wrote:

> related to image_pattern and pigment_pattern

Yes, the scene uses a image_pattern with image_map...:-(
-- 
Erhard Ducke


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From: Erhard Ducke
Subject: Re: Crash while rendering image_map animation due to memory problems
Date: 7 Dec 2003 15:43:30
Message: <f547tvg5cbe9fdjrptv7rumq63032bah4t@4ax.com>
On Mon, 01 Dec 2003 14:23:00 +0100, ABX <abx### [at] abxartpl> wrote:

>I've recently rewritten BMP handling

The scene uses JPG files, should I anyway  send you a zip file (via mail
possible?)?
-- 
Erhard Ducke


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From: ABX
Subject: Re: Crash while rendering image_map animation due to memory problems
Date: 8 Dec 2003 02:20:06
Message: <q898tv44uo1h5djbk8u5r0stg4nfnmuq47@4ax.com>
On Sun, 07 Dec 2003 21:43:30 +0100, Erhard Ducke <duc### [at] gentlemansclubde>
wrote:
> On Mon, 01 Dec 2003 14:23:00 +0100, ABX <abx### [at] abxartpl> wrote:
> > I've recently rewritten BMP handling
>
> The scene uses JPG files, should I anyway  send you a zip file

Yes, please.

> (via mail possible?)?

I have minor problems with attachements in my mailbox recently. I do not know
when it will be fixed so I would prefer something downlodable. I suppose using
binary group on this server would be good choose.

ABX


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From: Erhard Ducke
Subject: Re: Crash while rendering image_map animation due to memory problems
Date: 8 Dec 2003 11:42:17
Message: <9fa9tv4dvhlev3s1oavejdan03aeqocmsl@4ax.com>
On Mon, 08 Dec 2003 08:18:27 +0100, ABX <abx### [at] abxartpl> wrote:

> I do not know
>when it will be fixed so I would prefer something downlodable.

Done!

http://home.pages.at/ducke/tmp/earthed.zip

-- 
Erhard Ducke


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From: ABX
Subject: Re: Crash while rendering image_map animation due to memory problems
Date: 9 Dec 2003 04:18:15
Message: <gh4btv0f6hoc0l88og2otl6no7ogvip20c@4ax.com>
On Mon, 08 Dec 2003 17:42:56 +0100, Erhard Ducke <duc### [at] gentlemansclubde>
wrote:
> On Mon, 08 Dec 2003 08:18:27 +0100, ABX <abx### [at] abxartpl> wrote:
> > I do not know
> > when it will be fixed so I would prefer something downlodable.
>
> Done!
> http://home.pages.at/ducke/tmp/earthed.zip

Thanks. I tried your scene and indeed it agresively gathered memory under 3.5
(I was able to render 70 frames). Good news. It was related to one of already
fixed bugs. I tried recent development version and rendered 1000 frames
without any wasting of memory.

ABX


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From: Erhard Ducke
Subject: Re: Crash while rendering image_map animation due to memory problems
Date: 9 Dec 2003 05:00:39
Message: <997btvgkg4n7nvtln7dqhvu3ua9q80cnih@4ax.com>
On Tue, 09 Dec 2003 10:16:35 +0100, ABX <abx### [at] abxartpl> wrote:

> Good news. It was related to one of already
>fixed bugs. I tried recent development version and rendered 1000 frames
>without any wasting of memory.

Great! Thanks a lot!
Can I get the fixed version anywhere?
-- 
Erhard Ducke


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From: ABX
Subject: Re: Crash while rendering image_map animation due to memory problems
Date: 9 Dec 2003 06:06:09
Message: <qrabtvciemorr80lnm8auc294pf5skf7fs@4ax.com>
On Tue, 09 Dec 2003 11:00:50 +0100, Erhard Ducke <duc### [at] gentlemansclubde>
wrote:
> Great! Thanks a lot! Can I get the fixed version anywhere?

AFAIK it will be available when it will be completly ready :-) Being optimist
I can say it will be earlier than later because it is very advanced on its way
to release.

ABX


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From: Erhard Ducke
Subject: Re: Crash while rendering image_map animation due to memory problems
Date: 9 Dec 2003 09:34:46
Message: <a7nbtvgmgne3nsu9sej28e9vliknq3cmko@4ax.com>
On Tue, 09 Dec 2003 12:04:30 +0100, ABX <abx### [at] abxartpl> wrote:

>AFAIK it will be available when it will be completly ready :-) Being optimist
>I can say it will be earlier than later because it is very advanced on its way
>to release.

Hey, this is better than The Oracle of Delphi...;-)
Thanks!
-- 
Erhard Ducke


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