On Sun, 30 Nov 2003 12:48:04 +0100, Erhard Ducke <duc### [at] gentlemansclubde>
wrote:
>Is there a known bug in 3.5?
>In my opinion memory situation should be the same after one and after 10k
>frames or does POV cumulate any data in memory while rendering an
>animation? Or is this a WnXP issue?
I've had this too. Using meshes and image maps. My work around is to use the
"Queue". Create several ini files with sequential Subset_Start_Frame (+SF) and
Subset_End_Frame (+EF). E.g.
1.ini -> +SF1 +EF10
2.ini -> +SF11 +EF20
3.ini -> +SF21 +EF30
USW
Use the task manager to tune the distribution, PF Usage is a nice stepped
sawtooth.
Regards
Stephen
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