POV-Ray : Newsgroups : povray.windows : Crash while rendering image_map animation due to memory problems : Re: Crash while rendering image_map animation due to memory problems Server Time
28 Jun 2024 22:15:24 EDT (-0400)
  Re: Crash while rendering image_map animation due to memory problems  
From: Stephen McAvoy
Date: 7 Dec 2003 08:38:31
Message: <jab6tvo52mnb44dkijmuonphjrjp09prci@4ax.com>
On Sun, 30 Nov 2003 12:48:04 +0100, Erhard Ducke <duc### [at] gentlemansclubde>
wrote:

>Is there a known bug in 3.5?
>In my opinion memory situation should be the same after one and after 10k
>frames or does POV cumulate any data in memory while rendering an
>animation? Or is this a WnXP issue?

I've had this too. Using meshes and image maps. My work around is to use the
"Queue". Create several ini files with sequential Subset_Start_Frame (+SF) and
Subset_End_Frame (+EF). E.g. 
1.ini ->  +SF1 +EF10
2.ini ->  +SF11 +EF20
3.ini ->  +SF21 +EF30

USW

Use the task manager to tune the distribution, PF Usage is a nice stepped
sawtooth.

Regards
        Stephen


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.