POV-Ray : Newsgroups : povray.unofficial.patches : New multithreading / distributed-rendering-patch for 3.5 ? Server Time
5 Jul 2024 12:52:21 EDT (-0400)
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From: Ken
Subject: Re: New multithreading / distributed-rendering-patch for 3.5 ?
Date: 27 Oct 2002 18:00:40
Message: <3DBC6FDC.3093A3BD@pacbell.net>
Warp wrote:
> 
> Thorsten Froehlich <tho### [at] trfde> wrote:
> > Let them try, it won't work...
> 
>   Are you referring to something else than radiosity?

http://www.students.tut.fi/~warp/povQandT/languageQandT.html#multiprocessor

-- 
Ken Tyler


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From: Warp
Subject: Re: New multithreading / distributed-rendering-patch for 3.5 ?
Date: 27 Oct 2002 19:13:51
Message: <3dbc813f@news.povray.org>
Ken <tyl### [at] pacbellnet> wrote:
> http://www.students.tut.fi/~warp/povQandT/languageQandT.html#multiprocessor

  Well, radiosity is the only problem that is not possible to overcome
(at least not without a complete re-design of the implementation). All
the other things are difficult, but not impossible. It has been done
before.

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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From: Rick [Kitty5]
Subject: Re: New multithreading / distributed-rendering-patch for 3.5 ?
Date: 27 Oct 2002 20:38:21
Message: <3dbc950d$1@news.povray.org>
Thorsten Froehlich wrote:
> Let them try, it won't work...

Maybe, but at least their prepared to try
--
Rick

Kitty5 NewMedia http://Kitty5.co.uk
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From: Theo Gottwald *
Subject: Re: New multithreading / distributed-rendering-patch for 3.5 ?
Date: 28 Oct 2002 01:25:45
Message: <3dbcd869@news.povray.org>
> Let them try, it won't work...
>

It's a school-project, so we think there is something to learn ... :-).

--Theo

----------------------------------------------------------------------------
---------------------------------
Distributed Network-Rendering or Local SMP-Rendering on all CPU's you have.
With SMPOV und POV-Ray 3.5. Download free at:
http://www.it-berater.org/smpov.htm


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From: Thorsten Froehlich
Subject: Re: New multithreading / distributed-rendering-patch for 3.5 ?
Date: 28 Oct 2002 03:15:27
Message: <3dbcf21f@news.povray.org>
In article <3dbc813f@news.povray.org> , Warp <war### [at] tagpovrayorg>  wrote:

>   Well, radiosity is the only problem that is not possible to overcome
> (at least not without a complete re-design of the implementation). All
> the other things are difficult, but not impossible. It has been done
> before.

You cannot overcome most of the "problems" without rewriting large chunks of
the code.  If it was just radiosity, don't you think somebody would have
done it in the past 12 years? ;-)

    Thorsten

____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

Visit POV-Ray on the web: http://mac.povray.org


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From: Peter Popov
Subject: Re: New multithreading / distributed-rendering-patch for 3.5 ?
Date: 28 Oct 2002 11:04:21
Message: <4vnqruok75a559c8hapssi52iuih42ur31@4ax.com>
On Mon, 28 Oct 2002 09:15:26 +0100, "Thorsten Froehlich"
<tho### [at] trfde> wrote:

>You cannot overcome most of the "problems" without rewriting large chunks of
>the code.  If it was just radiosity, don't you think somebody would have
>done it in the past 12 years? ;-)

What about Francois Dispot and his PVMegaPOV?


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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From: Thorsten Froehlich
Subject: Re: New multithreading / distributed-rendering-patch for 3.5 ?
Date: 28 Oct 2002 13:48:57
Message: <3dbd8699@news.povray.org>
In article <4vnqruok75a559c8hapssi52iuih42ur31@4ax.com> , Peter Popov 
<pet### [at] vipbg>  wrote:

> What about Francois Dispot and his PVMegaPOV?

It isn't multithreaded at all...

    Thorsten

____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

Visit POV-Ray on the web: http://mac.povray.org


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From: Peter Popov
Subject: Re: New multithreading / distributed-rendering-patch for 3.5 ?
Date: 29 Oct 2002 04:38:04
Message: <sklsru04lbttniuph83q4d12fa9o6lll0s@4ax.com>
On Mon, 28 Oct 2002 19:48:57 +0100, "Thorsten Froehlich"
<tho### [at] trfde> wrote:

>In article <4vnqruok75a559c8hapssi52iuih42ur31@4ax.com> , Peter Popov 
><pet### [at] vipbg>  wrote:
>
>> What about Francois Dispot and his PVMegaPOV?
>
>It isn't multithreaded at all...

Definitely not, but at least you can get multiple instances to
cooperate. The radiosity octree data is shared, too, so that solves a
major problem.

It might be worth a deeper look. He kept me up to date with it until
some time ago, but it was far beyond my understanding of the code to
really grasp what he was talking about.


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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From: François Dispot
Subject: Re: New multithreading / distributed-rendering-patch for 3.5 ?
Date: 29 Oct 2002 15:53:30
Message: <3dbef54a@news.povray.org>
Peter Popov wrote:

> On Mon, 28 Oct 2002 19:48:57 +0100, "Thorsten Froehlich"
>  wrote:
>
>
> >In article <4vnqruok75a559c8hapssi52iuih42ur31@4ax.com> , Peter Popov
> >  wrote:
> >
> >
> >>What about Francois Dispot and his PVMegaPOV?
> >
> >It isn't multithreaded at all...
>
>
> Definitely not, but at least you can get multiple instances to
> cooperate. The radiosity octree data is shared, too, so that solves a
> major problem.
>
> It might be worth a deeper look. He kept me up to date with it until
> some time ago, but it was far beyond my understanding of the code to
> really grasp what he was talking about.

Don't bother Peter. The enlightening advice of a guy above definitely 
killed any interest in me to continue this project. Sorry.

-- 

       __  __ __  __  _
|  | /  \  /  / |_  /  |/
\/\/ \__/ /_ /_ |__ \_ |\


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From: Theo Gottwald *
Subject: No New multithreading / distributed-rendering-patch for 3.5 :-(
Date: 3 Nov 2002 00:29:35
Message: <3dc4b43f@news.povray.org>
To make the story complete. I just got a mail from the author (shortened):

> The people in the POV-Ray newsgroup do not beleive in "patched code"  with
that result currently.

Yes, I saw that. Actually, I gave up on the idea and chose another project
instead. It was partly because they said that it was difficult, and partly
because I found it difficult to understand the code. I had no problems
understanding isolated pieces of code, but rather to get the whole picture.

******************************************
Fazit: With time Pov-Ray got more complex then someone from "outside" may
think on first look.
******************************************

--Theo
----------------------------------------------------------------------------
---------------------------------Distributed Network-Rendering or Local
SMP-Rendering on all CPU's you have.
With SMPOV und POV-Ray 3.5. * Download free at:
http://www.it-berater.org/smpov.htm


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