POV-Ray : Newsgroups : povray.unofficial.patches : New multithreading / distributed-rendering-patch for 3.5 ? Server Time
5 Jul 2024 13:49:20 EDT (-0400)
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From: Thorsten Froehlich
Subject: Re: New multithreading / distributed-rendering-patch for 3.5 ?
Date: 28 Oct 2002 13:48:57
Message: <3dbd8699@news.povray.org>
In article <4vnqruok75a559c8hapssi52iuih42ur31@4ax.com> , Peter Popov 
<pet### [at] vipbg>  wrote:

> What about Francois Dispot and his PVMegaPOV?

It isn't multithreaded at all...

    Thorsten

____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

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From: Peter Popov
Subject: Re: New multithreading / distributed-rendering-patch for 3.5 ?
Date: 29 Oct 2002 04:38:04
Message: <sklsru04lbttniuph83q4d12fa9o6lll0s@4ax.com>
On Mon, 28 Oct 2002 19:48:57 +0100, "Thorsten Froehlich"
<tho### [at] trfde> wrote:

>In article <4vnqruok75a559c8hapssi52iuih42ur31@4ax.com> , Peter Popov 
><pet### [at] vipbg>  wrote:
>
>> What about Francois Dispot and his PVMegaPOV?
>
>It isn't multithreaded at all...

Definitely not, but at least you can get multiple instances to
cooperate. The radiosity octree data is shared, too, so that solves a
major problem.

It might be worth a deeper look. He kept me up to date with it until
some time ago, but it was far beyond my understanding of the code to
really grasp what he was talking about.


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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From: François Dispot
Subject: Re: New multithreading / distributed-rendering-patch for 3.5 ?
Date: 29 Oct 2002 15:53:30
Message: <3dbef54a@news.povray.org>
Peter Popov wrote:

> On Mon, 28 Oct 2002 19:48:57 +0100, "Thorsten Froehlich"
>  wrote:
>
>
> >In article <4vnqruok75a559c8hapssi52iuih42ur31@4ax.com> , Peter Popov
> >  wrote:
> >
> >
> >>What about Francois Dispot and his PVMegaPOV?
> >
> >It isn't multithreaded at all...
>
>
> Definitely not, but at least you can get multiple instances to
> cooperate. The radiosity octree data is shared, too, so that solves a
> major problem.
>
> It might be worth a deeper look. He kept me up to date with it until
> some time ago, but it was far beyond my understanding of the code to
> really grasp what he was talking about.

Don't bother Peter. The enlightening advice of a guy above definitely 
killed any interest in me to continue this project. Sorry.

-- 

       __  __ __  __  _
|  | /  \  /  / |_  /  |/
\/\/ \__/ /_ /_ |__ \_ |\


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From: Theo Gottwald *
Subject: No New multithreading / distributed-rendering-patch for 3.5 :-(
Date: 3 Nov 2002 00:29:35
Message: <3dc4b43f@news.povray.org>
To make the story complete. I just got a mail from the author (shortened):

> The people in the POV-Ray newsgroup do not beleive in "patched code"  with
that result currently.

Yes, I saw that. Actually, I gave up on the idea and chose another project
instead. It was partly because they said that it was difficult, and partly
because I found it difficult to understand the code. I had no problems
understanding isolated pieces of code, but rather to get the whole picture.

******************************************
Fazit: With time Pov-Ray got more complex then someone from "outside" may
think on first look.
******************************************

--Theo
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