|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
When I try to render a Poser2POV cenverted scene in MegaPov I get this error
message: "Mesh normal index out of range."
Where's the problem?
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Artis <art### [at] aaaapollolv> wrote:
: When I try to render a Poser2POV cenverted scene in MegaPov I get this error
: message: "Mesh normal index out of range."
: Where's the problem?
Isn't the error message clear enough?
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Warp <war### [at] tagpovrayorg> wrote in message news:3b7665b8@news.povray.org...
> Artis <art### [at] aaaapollolv> wrote:
> : When I try to render a Poser2POV cenverted scene in MegaPov I get this
error
> : message: "Mesh normal index out of range."
> : Where's the problem?
>
> Isn't the error message clear enough?
And what can I do to correct it?
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Artis <art### [at] aaaapollolv> wrote:
: And what can I do to correct it?
Ask the author of Poser2POV to fix his program?
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I had to slog my way through this same problem a short while ago. I not
sure of the cause but I suspect it may have to do with whether or not
the origional model was supplied with normals. (In my case I had a
Hammapatch model that I wanted to UV map.)
My solution was to run the model through Crossroads 3D and have the
normals calculated there before going on.
I don't know though if this solution is applicable to you or not. Good
luck.
Abe
Artis wrote:
>
> When I try to render a Poser2POV cenverted scene in MegaPov I get this error
> message: "Mesh normal index out of range."
> Where's the problem?
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> I had to slog my way through this same problem a short while ago. I not
> sure of the cause but I suspect it may have to do with whether or not
> the origional model was supplied with normals. (In my case I had a
> Hammapatch model that I wanted to UV map.)
>
> My solution was to run the model through Crossroads 3D and have the
> normals calculated there before going on.
I am using a hamapatch model too, but Crossroads 3D doesn't helps.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Warp <war### [at] tagpovrayorg> wrote in message news:3b766751@news.povray.org...
> Artis <art### [at] aaaapollolv> wrote:
> : And what can I do to correct it?
>
> Ask the author of Poser2POV to fix his program?
I'm already waiting for the answere.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Did you try applying smooth normals in Crossroads 3D (you'll need to
_Select All_ and then choose _Smooth_ from the menu after right-clicking
on the model window).
Abe
Artis wrote:
>
> > I had to slog my way through this same problem a short while ago. I not
> > sure of the cause but I suspect it may have to do with whether or not
> > the origional model was supplied with normals. (In my case I had a
> > Hammapatch model that I wanted to UV map.)
> >
> > My solution was to run the model through Crossroads 3D and have the
> > normals calculated there before going on.
>
> I am using a hamapatch model too, but Crossroads 3D doesn't helps.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Artis wrote:
> When I try to render a Poser2POV cenverted scene in MegaPov I get this error
> message: "Mesh normal index out of range."
> Where's the problem?
Try another converter, such as 3DWin (http://www.stmuc.com/thbaier/) or
Poseray (http://people.tamu.edu/~sfg2113/poserayhelp.htm)
G.
--
**********************
http://www.oyonale.com
**********************
Graphic experiments
Pov-ray gallery
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
That was it, thank you a lot.
Abe <bul### [at] taconicnet> wrote in message
news:3B7694A5.9D9E7A1C@taconic.net...
> Did you try applying smooth normals in Crossroads 3D (you'll need to
> _Select All_ and then choose _Smooth_ from the menu after right-clicking
> on the model window).
>
> Abe
>
> Artis wrote:
> >
> > > I had to slog my way through this same problem a short while ago. I
not
> > > sure of the cause but I suspect it may have to do with whether or not
> > > the origional model was supplied with normals. (In my case I had a
> > > Hammapatch model that I wanted to UV map.)
> > >
> > > My solution was to run the model through Crossroads 3D and have the
> > > normals calculated there before going on.
> >
> > I am using a hamapatch model too, but Crossroads 3D doesn't helps.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |