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I know from the official 3.5 announcement that certain features
(motion_blur, blurred reflections, text object enhancements etc.) are
not going to be included in POV-Ray 3.5. I understand that these
features might not be stable enough or whatever to make it in to this
release. My question is has any discussion taken place about including
these features in any future release beyond 3.5? The text object
enhancements alone would be worth the price of admission <g>
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On Wed, 08 Aug 2001 17:24:17 -0400, Dave Dunn wrote:
>these features in any future release beyond 3.5? The text object
>enhancements alone would be worth the price of admission <g>
The text object "enhancements" aren't included because they're redundant.
--
#local R=<7084844682857967,0787982,826975826580>;#macro L(P)concat(#while(P)chr(
mod(P,100)),#local P=P/100;#end"")#end background{rgb 1}text{ttf L(R.x)L(R.y)0,0
translate<-.8,0,-1>}text{ttf L(R.x)L(R.z)0,0translate<-1.6,-.75,-1>}sphere{z/9e3
4/26/2001finish{reflection 1}}//ron.parker@povray.org My opinions, nobody else's
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"Ron Parker" <ron### [at] povrayorg> wrote in message
news:slr### [at] fwicom...
> On Wed, 08 Aug 2001 17:24:17 -0400, Dave Dunn wrote:
> >these features in any future release beyond 3.5? The text object
> >enhancements alone would be worth the price of admission <g>
>
> The text object "enhancements" aren't included because they're redundant.
>
How so ?
--
Scott Hill.
Software Engineer.
E-Mail : sco### [at] innocentcom
Pandora's Box : http://www.pandora-software.com
*Everything in this message/post is purely IMHO and no-one-else's*
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In article <3b71c1e0@news.povray.org> , "Scott Hill" <nos### [at] nospamthanks>
wrote:
>> The text object "enhancements" aren't included because they're redundant.
>
> How so ?
The object bounds are sufficient to center text. macros will be provided to
make it easier.
Thorsten
____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde
Visit POV-Ray on the web: http://mac.povray.org
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"Thorsten Froehlich" <tho### [at] trfde> wrote in message
news:3b71c32f$1@news.povray.org...
> In article <3b71c1e0@news.povray.org> , "Scott Hill"
<nos### [at] nospamthanks>
> wrote:
>
> >> The text object "enhancements" aren't included because they're
redundant.
> >
> > How so ?
>
> The object bounds are sufficient to center text. macros will be provided
to
> make it easier.
>
Yes, of course... Though, the text object enhancements seem the better
way to do it - keep the text alignment as a property of the text object...
It seems a little like removing light sources just because it's possible to
simulate what they do with high ambient objects and radiosity (that is, of
course, an extreme example, but do you see what I mean ?)... Not that it
really matters... I'll shut up now...
--
Scott Hill.
Software Engineer.
E-Mail : sco### [at] innocentcom
Pandora's Box : http://www.pandora-software.com
*Everything in this message/post is purely IMHO and no-one-else's*
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In article <3b71c869$1@news.povray.org>,
"Scott Hill" <nos### [at] nospamthanks> wrote:
> Yes, of course... Though, the text object enhancements seem the better
> way to do it - keep the text alignment as a property of the text object...
Why is that good? Any object can be aligned, not just text objects.
> It seems a little like removing light sources just because it's possible to
> simulate what they do with high ambient objects and radiosity (that is, of
> course, an extreme example, but do you see what I mean ?)... Not that it
> really matters... I'll shut up now...
It is nothing like that. It is more like not including a light source
type that only works on spheres.
--
Christopher James Huff - chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
<><
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"Chris Huff" <chr### [at] maccom> wrote in message
news:chr### [at] netplexaussieorg...
> In article <3b71c869$1@news.povray.org>,
> "Scott Hill" <nos### [at] nospamthanks> wrote:
>
> > Yes, of course... Though, the text object enhancements seem the
better
> > way to do it - keep the text alignment as a property of the text
object...
>
> Why is that good? Any object can be aligned, not just text objects.
>
Oh, I'm not saying that the object bounds features should be removed and
the text alignment features kept. More that, alignment is a property of text
and it would seem to be more logical to have this ability built into the
text object... Imagine yourself as new POV user - you just want to get some
fancy textured text in your scene - you check out the docs on text, write
your script, and then think "Now I want that bit of text centered, that bit
left aligned and that other bit right aligned..." - with text alignment
commands the solution is obvious, without, it's not so obvious...
Anyhow, it's not all that important, I just recall reading the text
alignment bit in the MegaPOV docs and thinking "Cool... a nice, easy, way to
align text...".
--
Scott Hill.
Software Engineer.
E-Mail : sco### [at] innocentcom
Pandora's Box : http://www.pandora-software.com
*Everything in this message/post is purely IMHO and no-one-else's*
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On Thu, 9 Aug 2001 13:49:05 +0100, Scott Hill wrote:
> Oh, I'm not saying that the object bounds features should be removed and
>the text alignment features kept. More that, alignment is a property of text
>and it would seem to be more logical to have this ability built into the
>text object...
That seems true at first glance, but when you start investigating just how
many ways text can be aligned, it quickly starts looking like a daunting
task. Left-aligned, right-aligned, center-aligned, right-justified, top or
bottom aligned, centered on all axes... The operative philosophy is that
we prefer for those parts of the language that can be written in the language
be so done, because that makes things just as easy for the new user and more
extensible for the power user who doesn't happen to have a C++ compiler.
>Imagine yourself as new POV user - you just want to get some
>fancy textured text in your scene - you check out the docs on text, write
>your script, and then think "Now I want that bit of text centered, that bit
>left aligned and that other bit right aligned..." - with text alignment
>commands the solution is obvious, without, it's not so obvious...
Ideally, you just use the center/left/right/circular alignment macros that
are provided in the same way as colors.inc is now, and Robert's your dad's
brother.
--
plane{-z,-3normal{crackle scale.2#local a=5;#while(a)warp{repeat x flip x}rotate
z*60#local a=a-1;#end translate-9*x}pigment{rgb 1}}light_source{-9red 1rotate 60
*z}light_source{-9rgb y rotate-z*60}light_source{9-z*18rgb z}text{ttf"arial.ttf"
"RP".01,0translate-<.6,.4,.02>pigment{bozo}}light_source{-z*3rgb-.2}//Ron Parker
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Gawrsh, I seem to have touched off a huge argument about the nature of the text
object enhancements. I guess that particular example hit some resonant chord, which
was not my intent. The original question had to do more with the excluded features
(which I will not name for fear of a flareup <g>), and whether or not we could
expect to see them in a future release when they became more stable.
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On Thu, 09 Aug 2001 10:48:57 -0400, Dave Dunn wrote:
>
>Gawrsh, I seem to have touched off a huge argument about the nature of the text
>object enhancements. I guess that particular example hit some resonant chord, which
>was not my intent. The original question had to do more with the excluded features
>(which I will not name for fear of a flareup <g>), and whether or not we could
>expect to see them in a future release when they became more stable.
I think the plan is for no more 3.x versions after 3.5. 4.0 will be a complete
rewrite, so the chance of useful features being included is probably pretty
high.
--
#macro R(L P)sphere{L F}cylinder{L P F}#end#macro P(V)merge{R(z+a z)R(-z a-z)R(a
-z-z-z a+z)torus{1F clipped_by{plane{a 0}}}translate V}#end#macro Z(a F T)merge{
P(z+a)P(z-a)R(-z-z-x a)pigment{rgbf 1}hollow interior{media{emission 3-T}}}#end
Z(-x-x.2x)camera{location z*-10rotate x*90normal{bumps.02scale.05}}
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