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Hi everybody !
the v0.3.0 (beta) has been released ! now, you'll get the power of the
INI editor (text + assistant) ! Before using it, I recommend you to save
your .ini because the assistant causes the replacement of the whole file
... take a look at it and you'll understand !
In order to render your files, you'll need to precise a .ini to use (at
the top of the declarations tree view). If there is nothing good for
you, you can type in your own options (i.e. "+A0.3 +Itoto.pov"). This
combo is updated each time you open an ini file or refresh it's profiles
list.
I hope you'll like it !
Thierry
http://qtpoveditor.sf.net/
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"gRRosminet" <pov### [at] les-charlesnet> wrote in message
news:4035e298@news.povray.org...
Where is this qtpov binary looking for my povray binary? I messed with
the editor a bit and it works perfectly. Tabs are working well for me
for the first time since 0.15. When I try to render, however, the editor
seems unable to locate my povray binary. Stranger yet, after having
tried the new version, the 0.14 which I had previously been using was
also unable to find the povray binary. I had to do a complete reinstall
of both 0.14 and PoV-Ray in order to get everything working as it had
before.
-Shay
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It's really strange !
when you are in a console, and run "povray", does it works ?
if you know exactly where is povray, you can use /usr/local/bin/povray
as a command line in the "PovRay Output" tab ...
povray is launched using the "execlp" primitive so it uses the $PATH
environment variable to run ...
hopping the solution is here ...
Thierry
> "gRRosminet" <pov### [at] les-charlesnet> wrote in message
> news:4035e298@news.povray.org...
>
> Where is this qtpov binary looking for my povray binary? I messed with
> the editor a bit and it works perfectly. Tabs are working well for me
> for the first time since 0.15. When I try to render, however, the editor
> seems unable to locate my povray binary. Stranger yet, after having
> tried the new version, the 0.14 which I had previously been using was
> also unable to find the povray binary. I had to do a complete reinstall
> of both 0.14 and PoV-Ray in order to get everything working as it had
> before.
>
> -Shay
>
>
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"gRRosminet" <pov### [at] les-charlesnet> wrote in message
news:4035e298@news.povray.org...
> Hi everybody !
>
> the v0.3.0 (beta) has been released ! now, you'll get the power of the
> INI editor (text + assistant) ! Before using it, I recommend you to save
> your .ini because the assistant causes the replacement of the whole file
> ... take a look at it and you'll understand !
>
> In order to render your files, you'll need to precise a .ini to use (at
> the top of the declarations tree view). If there is nothing good for
> you, you can type in your own options (i.e. "+A0.3 +Itoto.pov"). This
> combo is updated each time you open an ini file or refresh it's profiles
> list.
>
> I hope you'll like it !
>
> Thierry
>
> http://qtpoveditor.sf.net/
>
Screen shots look very nice. I might have to give it a test some time. I
have a question on the "tabulation system". Say I have some tabbed scene
structure like
object{
my_object
}
if I go to the beginning of the line that has "my_object" and press tab,
will the cursor move to the "m" character column, or will it indent the line
with another tab, or will it simply not do anything? My guess (and personal
preference) is that if the setting is to "automatic" it would move the
cursor to the "m" column, and if "manual" it would indent with another tab.
nice looking work! i'm very curious to play with it and maybe even help in
some way. i've always searched for an open source project to help with and
never found anything that caught my eye, or that i had an interest in
working on.
have a nice day,
ross
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Ross Litscher wrote:
> "gRRosminet" <pov### [at] les-charlesnet> wrote in message
> news:4035e298@news.povray.org...
>
>>Hi everybody !
>>
>>the v0.3.0 (beta) has been released ! now, you'll get the power of the
>>INI editor (text + assistant) ! Before using it, I recommend you to save
>>your .ini because the assistant causes the replacement of the whole file
>> ... take a look at it and you'll understand !
>>
>>In order to render your files, you'll need to precise a .ini to use (at
>>the top of the declarations tree view). If there is nothing good for
>>you, you can type in your own options (i.e. "+A0.3 +Itoto.pov"). This
>>combo is updated each time you open an ini file or refresh it's profiles
>>list.
>>
>>I hope you'll like it !
>>
>>Thierry
>>
>>http://qtpoveditor.sf.net/
>>
>
>
> Screen shots look very nice. I might have to give it a test some time. I
> have a question on the "tabulation system". Say I have some tabbed scene
> structure like
>
> object{
> my_object
> }
>
> if I go to the beginning of the line that has "my_object" and press tab,
> will the cursor move to the "m" character column, or will it indent the line
> with another tab, or will it simply not do anything? My guess (and personal
> preference) is that if the setting is to "automatic" it would move the
> cursor to the "m" column, and if "manual" it would indent with another tab.
>
==> In all cases, the cursor is placed to "m" column
if you are in automatic mode, the tabulation will be adjusted to "one
more than the "object {" row
if you are in manual mode, a tabulation will be added
> nice looking work! i'm very curious to play with it and maybe even help in
> some way. i've always searched for an open source project to help with and
> never found anything that caught my eye, or that i had an interest in
> working on.
==> I hope you'll enjoy it !
>
> have a nice day,
> ross
>
>
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