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Please do not post binaries to non-binary groups.
Thorsten
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Thorsten Froehlich wrote:
> Please do not post binaries to non-binary groups.
>
> Thorsten
My bad. Next time, I'll post a link to files on my web-site.
--
Respectfully,
Dan P
http://<broken link>
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Thanks for posting this here, even if it wasn't supposed to be here. Where
was it supposed to be? p.b.m?.
I finally got a chance to really look at it this weekend. While the clothes
were somewhat simple, it gave me a really good starting point, so I played
around with them, modifying things quite a bit in hamapatch, and referring
to this tutorial occasionally
(http://www.poserfashion.net/judy's_period_dress.htm). It took me awhile to
realize that when you IMPORT the OBJ, or DXF into Poser, you need to "weld"
the polygons. If you don't, your creation explodes into a thousand pieces
as soon as you run the cloth simulation.
Currently, I'm trying to make a simple dress for Penny, similar to what the
girls are wearing here http://www.beantoad.com/images/moss7.jpg in the front
row. It looks like a good starting point. While it's not exactly a simple
process, it appears to be quite possible. Right now, what I have created
looks a lot like a girl's night-gown. I'll post some pictures if I ever get
it into a decent state.
One problem: I can't get a decent model of Penny to import into Hamapatch.
I had to export to OBJ (from Poser), then import into a 3rd party utility
(IOB something?) then export as MDL, then import the MDL into hamapatch.
Unfortunately, by that point, Penny was mostly only a torso, with a few
triangles floating around for her head, arms, legs, hands, etc. Even so, it
gave me something to work with, and was usable to some degree.
From hamapatch, I had to export as a DXF file, which loaded into Poser ok
(the OBJ would not), although sometimes I have to flip normals, and
sometimes I don't. I don't know what causes that. Other times, I end up
with missing poly's in the clothes. Other times, I go to do the cloth
simulation, and I get stuck in an apparently infinite loop while it is
"Creating dynamics". Unfortunately, exporting and importing non-native
formats from different programs probably isn't an ideal situation.
--
Jeremy
www.beantoad.com
"Dan P" <dan### [at] yahoocom> wrote in message
news:4057968b@news.povray.org...
>
> Well, the only thing I think I have that worked at all (and this was
before
> I read about the chaotic cloth triangle thing) were these two files
> (attached) which made up a dress for an angel I was working on. Because I
> found it so hard to make the cloth, I decided to stop and work on a cloth
> generator. That grew into making a Patch Editor of my own, COLDstitch,
which
> I barely started until I decided I wanted to generate PoserHair with a
> program I called COLDconvert which I stopped to work on my own Installer
> because I'm so ticked at InstallSh-eld for being so damned expensive --
so,
> point is, I never finish anything :-)
>
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news:407a943a$1@news.povray.org...
> From hamapatch, I had to export as a DXF file, which loaded into Poser ok
> (the OBJ would not), although sometimes I have to flip normals, and
> sometimes I don't. I don't know what causes that. Other times, I end up
> with missing poly's in the clothes. Other times, I go to do the cloth
> simulation, and I get stuck in an apparently infinite loop while it is
> "Creating dynamics". Unfortunately, exporting and importing non-native
> formats from different programs probably isn't an ideal situation.
For what it's worth, I find that UVMapper Pro does an excellent job when I
have to fix problems on obj files. It can remove or correct erroneous
polygons, let you play with the normals etc. I know it's a commercial
product, but it's really handy (even though I now use professional modeling
tools).
Also, the latest Poser 5 patch (SR 4.1) seems to fix some remaining issues
with the dynamic clothes.
G.
--
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters
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"Gilles Tran" <gitran_nospam_@wanadoo.fr> wrote in message
news:407a9d0a@news.povray.org...
> news:407a943a$1@news.povray.org...
> > From hamapatch, I had to export as a DXF file, which loaded into Poser
ok
> > (the OBJ would not), although sometimes I have to flip normals, and
> > sometimes I don't. I don't know what causes that. Other times, I end
up
> > with missing poly's in the clothes. Other times, I go to do the cloth
> > simulation, and I get stuck in an apparently infinite loop while it is
> > "Creating dynamics". Unfortunately, exporting and importing non-native
> > formats from different programs probably isn't an ideal situation.
>
> For what it's worth, I find that UVMapper Pro does an excellent job when I
> have to fix problems on obj files. It can remove or correct erroneous
> polygons, let you play with the normals etc. I know it's a commercial
> product, but it's really handy (even though I now use professional
modeling
> tools).
$50 for UVMapper Pro. I think I've downloaded it before, but I've never
really done much with it. I'll have to try the demo again. $50 isn't so
bad, though. It would probably help to create realistic textures for the
dresses (or other clothes) that I might create.
> Also, the latest Poser 5 patch (SR 4.1) seems to fix some remaining issues
> with the dynamic clothes.
I didn't realize there was a SR 4.1 patch.
--
Jeremy
www.beantoad.com
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"Jeremy M. Praay" <jer### [at] questsoftwarecom> wrote in message
news:407a943a$1@news.povray.org...
>
> One problem: I can't get a decent model of Penny to import into Hamapatch.
> I had to export to OBJ (from Poser), then import into a 3rd party utility
> (IOB something?) then export as MDL, then import the MDL into hamapatch.
> Unfortunately, by that point, Penny was mostly only a torso, with a few
> triangles floating around for her head, arms, legs, hands, etc. Even so,
it
> gave me something to work with, and was usable to some degree.
>
> From hamapatch, I had to export as a DXF file, which loaded into Poser ok
> (the OBJ would not), although sometimes I have to flip normals, and
> sometimes I don't. I don't know what causes that. Other times, I end up
> with missing poly's in the clothes. Other times, I go to do the cloth
> simulation, and I get stuck in an apparently infinite loop while it is
> "Creating dynamics". Unfortunately, exporting and importing non-native
> formats from different programs probably isn't an ideal situation.
>
For the record, I discovered that Wings3D does a good job of importing a 3DS
file and exporting a MDL file, suitable for hamapatch. In that way, I was
able to load the Penny model into Hamapatch in a very usable way, but it
took several minutes to export and import.
I also noticed that hamapatch doesn't work properly (most of the time) when
I change the "subdivision" value to anything other than 1 when exporting (it
flips normals and leaves out surfaces all over the place). That's
unfortunate. That, and it has a tendancy to crash often on my (WinXP)
machine. :-(
But even so, the relatively simple dress I'm designing seems to look fairly
good. I've learned so much since starting on it, that I almost wonder if I
shouldn't start it over, though.
--
Jeremy
www.beantoad.com
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Jeremy M. Praay wrote:
<snip />
> But even so, the relatively simple dress I'm designing seems to look fairly
> good. I've learned so much since starting on it, that I almost wonder if I
> shouldn't start it over, though.
You are voicing the same thoughts I had. I think it takes a lot of
practice; practice I don't have yet. The thing I learned after playing
around was to make sure the cloth was made up of irregular, chaotic,
small triangles instead of nice squares. It'll make the cloth fall better.
--
Respectfully,
Dan P
http://<broken link>
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