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"Jeremy M. Praay" <jer### [at] questsoftwarecom> wrote in message
news:407a943a$1@news.povray.org...
>
> One problem: I can't get a decent model of Penny to import into Hamapatch.
> I had to export to OBJ (from Poser), then import into a 3rd party utility
> (IOB something?) then export as MDL, then import the MDL into hamapatch.
> Unfortunately, by that point, Penny was mostly only a torso, with a few
> triangles floating around for her head, arms, legs, hands, etc. Even so,
it
> gave me something to work with, and was usable to some degree.
>
> From hamapatch, I had to export as a DXF file, which loaded into Poser ok
> (the OBJ would not), although sometimes I have to flip normals, and
> sometimes I don't. I don't know what causes that. Other times, I end up
> with missing poly's in the clothes. Other times, I go to do the cloth
> simulation, and I get stuck in an apparently infinite loop while it is
> "Creating dynamics". Unfortunately, exporting and importing non-native
> formats from different programs probably isn't an ideal situation.
>
For the record, I discovered that Wings3D does a good job of importing a 3DS
file and exporting a MDL file, suitable for hamapatch. In that way, I was
able to load the Penny model into Hamapatch in a very usable way, but it
took several minutes to export and import.
I also noticed that hamapatch doesn't work properly (most of the time) when
I change the "subdivision" value to anything other than 1 when exporting (it
flips normals and leaves out surfaces all over the place). That's
unfortunate. That, and it has a tendancy to crash often on my (WinXP)
machine. :-(
But even so, the relatively simple dress I'm designing seems to look fairly
good. I've learned so much since starting on it, that I almost wonder if I
shouldn't start it over, though.
--
Jeremy
www.beantoad.com
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