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From: St 
Subject: Re: A good modeler
Date: 4 Dec 2006 18:25:14
Message: <4574ae5a$1@news.povray.org>
I'd go with what Janet said, and use Wings > PoseRay > PoV-Ray.

  There's nothng you can't do with Wings.

    ~Steve~


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From: Janet
Subject: Re: A good modeler
Date: 4 Dec 2006 20:15:01
Message: <web.4574c7c3403a5ecdc9338ca20@news.povray.org>
"St." <dot### [at] dotcom> wrote:
> I'd go with what Janet said, and use Wings > PoseRay > PoV-Ray.
>
>   There's nothng you can't do with Wings.
>
>     ~Steve~

Or Blender :)


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From: Jim Henderson
Subject: Re: A good modeler
Date: 5 Dec 2006 01:12:54
Message: <pan.2006.12.05.06.12.44.323234@nospam.com>
On Mon, 04 Dec 2006 20:13:39 -0500, Janet wrote:

>>   There's nothng you can't do with Wings.
>>
>>     ~Steve~
> 
> Or Blender :)

or vi. ;-)

Jim


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From: ingo
Subject: Re: A good modeler
Date: 5 Dec 2006 13:09:24
Message: <Xns9890C2DF42EB2seed7@news.povray.org>
in news:web.45747a556d45d56f79603dca0@news.povray.org einarabelc5
wrote: 

> [...] I'm
> looking for a good preferably free architectural modeler for
> rendering with povray.
> 

http://www.cycas.de/

Ingo


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From: nemesis
Subject: Re: A good modeler
Date: 5 Dec 2006 19:10:01
Message: <web.45760a00403a5ecd86cccd0@news.povray.org>
Jim Henderson <nos### [at] nospamcom> wrote:
> On Mon, 04 Dec 2006 20:13:39 -0500, Janet wrote:
>
> >>   There's nothng you can't do with Wings.
> >>
> >>     ~Steve~
> >
> > Or Blender :)
>
> or vi. ;-)
>

i double that! :)


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From: Jim Henderson
Subject: Re: A good modeler
Date: 5 Dec 2006 23:44:36
Message: <pan.2006.12.06.04.44.20.152150@nospam.com>
On Tue, 05 Dec 2006 19:08:32 -0500, nemesis wrote:

> i double that! :)

:-)

Jim


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From: Eero Ahonen
Subject: Re: A good modeler
Date: 6 Dec 2006 09:07:37
Message: <4576cea9$1@news.povray.org>
Jim Henderson wrote:
> On Mon, 04 Dec 2006 20:13:39 -0500, Janet wrote:
> 
>>>   There's nothng you can't do with Wings.
>>>
>>>     ~Steve~
>> Or Blender :)
> 
> or vi. ;-)
> 

How about combination of echo, cat, grep, tail, head? ;)

Well yes, I usually write my SDL with Vim and Nano.

-- 
Eero "Aero" Ahonen
   http://www.zbxt.net
      aer### [at] removethiszbxtnetinvalid


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From: Jim Henderson
Subject: Re: A good modeler
Date: 6 Dec 2006 15:22:30
Message: <pan.2006.12.06.18.44.20.201954@nospam.com>
On Wed, 06 Dec 2006 16:08:26 +0200, Eero Ahonen wrote:

> How about combination of echo, cat, grep, tail, head? ;)

That works.  Long command lines with lots of pipes. ;-)

> Well yes, I usually write my SDL with Vim and Nano.

I haven't gotten to that point yet - most of what I do is just goofing
around with a modeller myself (like Moray, Blender, or Wings) just to see
what I can come up with visually.  One of these days, I'll sit down and
learn SDL properly so I can do that.

I was once an engineering student, had to learn drafting and CAD, and most
of the time that helps me.  But I mentioned "vi" because (a) it's my
favourite editor, and (b) the comment about "there's nothing you can't do

you can't do with vi or cat > file.pov for that matter, it's just a matter
of patience.

But I also think there are probably things you can't do with a modeller,
like write procedural POV code for (for example) certain types of textures.  :-)

Jim


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From: Eero Ahonen
Subject: Re: A good modeler
Date: 10 Dec 2006 11:55:55
Message: <457c3c1b$1@news.povray.org>
Jim Henderson wrote:
> I was once an engineering student, had to learn drafting and CAD, and most
> of the time that helps me.  But I mentioned "vi" because (a) it's my
> favourite editor, and (b) the comment about "there's nothing you can't do
> with Wings" ("or Blender") seemed to beg the comment that there's nothing
> you can't do with vi or cat > file.pov for that matter, it's just a matter
> of patience.

Heh. My idea of point was that while Vi is a good text editor, it's not
a modeler (which was asked;). Yes, theoretically you can do any
POV-scene with Vi (as well as CSG), but a modeler is a lot easier to
think visually while doing the scene (like Poser is a darn lot easier to
create a person than with CSG). IMO the best set would be a modeler,
which reads SDL so you could write SDL / walk the mouse in turns.

> But I also think there are probably things you can't do with a modeller,
> like write procedural POV code for (for example) certain types of textures.  :-)

Yep. That's why a combination would be best/easiest/most efficient (if
it's possible, please let me know). It's already possible to create the
scene with modeler and tweak it with pure SDL.

> Jim


-- 
Eero "Aero" Ahonen
   http://www.zbxt.net
      aer### [at] removethiszbxtnetinvalid


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From: Jim Henderson
Subject: Re: A good modeler
Date: 10 Dec 2006 15:48:52
Message: <pan.2006.12.10.20.48.44.281824@nospam.com>
On Sun, 10 Dec 2006 18:55:55 +0200, Eero Ahonen wrote:

> Heh. My idea of point was that while Vi is a good text editor, it's not a
> modeler (which was asked;). Yes, theoretically you can do any POV-scene
> with Vi (as well as CSG), but a modeler is a lot easier to think visually
> while doing the scene (like Poser is a darn lot easier to create a person
> than with CSG). IMO the best set would be a modeler, which reads SDL so
> you could write SDL / walk the mouse in turns.

True, I kinda diverged there a bit. :-)  But yes, that's exactly the
reason I prefer to use a modeler rather than write straight SDL.

> Yep. That's why a combination would be best/easiest/most efficient (if
> it's possible, please let me know). It's already possible to create the
> scene with modeler and tweak it with pure SDL.

Yes, some of the best scenes I've seen look to have been done that way.

Jim


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