POV-Ray : Newsgroups : povray.tools.general : A good modeler : Re: A good modeler Server Time
17 May 2024 00:51:11 EDT (-0400)
  Re: A good modeler  
From: Eero Ahonen
Date: 10 Dec 2006 11:55:55
Message: <457c3c1b$1@news.povray.org>
Jim Henderson wrote:
> I was once an engineering student, had to learn drafting and CAD, and most
> of the time that helps me.  But I mentioned "vi" because (a) it's my
> favourite editor, and (b) the comment about "there's nothing you can't do
> with Wings" ("or Blender") seemed to beg the comment that there's nothing
> you can't do with vi or cat > file.pov for that matter, it's just a matter
> of patience.

Heh. My idea of point was that while Vi is a good text editor, it's not
a modeler (which was asked;). Yes, theoretically you can do any
POV-scene with Vi (as well as CSG), but a modeler is a lot easier to
think visually while doing the scene (like Poser is a darn lot easier to
create a person than with CSG). IMO the best set would be a modeler,
which reads SDL so you could write SDL / walk the mouse in turns.

> But I also think there are probably things you can't do with a modeller,
> like write procedural POV code for (for example) certain types of textures.  :-)

Yep. That's why a combination would be best/easiest/most efficient (if
it's possible, please let me know). It's already possible to create the
scene with modeler and tweak it with pure SDL.

> Jim


-- 
Eero "Aero" Ahonen
   http://www.zbxt.net
      aer### [at] removethiszbxtnetinvalid


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