POV-Ray : Newsgroups : povray.text.scene-files : Looking for rendering Omnidirectional Stereo images for VR headset Server Time
16 May 2024 14:17:10 EDT (-0400)
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From: Jaime Vives Piqueres
Subject: Re: Looking for rendering Omnidirectional Stereo images for VRheadset
Date: 18 Mar 2016 07:44:54
Message: <56ebea36$1@news.povray.org>

> It's look very good on Oculus Rift, but onestly, looks like a normal
> spherical camera without 3D effect.

   Oops... my fault, I used the default IPD on the camera you provided: I
should have adjusted it to a value suitable for the dimensions of the
cave. Will try again tonight...

--
jaime


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From: Clodo
Subject: Re: Looking for rendering Omnidirectional Stereo images for VRheadset
Date: 18 Mar 2016 10:45:01
Message: <web.56ec14663b547fa14e8811590@news.povray.org>
Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:

> > It's look very good on Oculus Rift, but onestly, looks like a normal
> > spherical camera without 3D effect.
>
>    Oops... my fault, I used the default IPD on the camera you provided: I
> should have adjusted it to a value suitable for the dimensions of the
> cave. Will try again tonight...
>
> --
> jaime

Remember some guidelines cited here:
https://developers.google.com/cardboard/jump/rendering-ods-content.pdf

> In general, objects should remain at least 60cm from the camera (relative to an IPD
of 6.5cm).
> Objects appearing directly above or below the camera should remain at least 3.5m
from the camera (relative to an IPD 
of 6.5cm)
(my notes: 3.5m it's exagerate).


OT: Maybe some landscape artists like you are interested in this:
http://terragen4.com/terragen-vr-challenge/


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From: Jaime Vives Piqueres
Subject: Re: Looking for rendering Omnidirectional Stereo images for VRheadset
Date: 18 Mar 2016 14:44:15
Message: <56ec4c7f$1@news.povray.org>

> OT: Maybe some landscape artists like you are interested in this:
> http://terragen4.com/terragen-vr-challenge/

   Too bad they don't accept POV-Ray landscapes... ;)

--
jaime


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From: Clodo
Subject: Re: Looking for rendering Omnidirectional Stereo images for VRheadset
Date: 21 Mar 2016 22:10:00
Message: <web.56f0a87b3b547fa14e8811590@news.povray.org>
Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:

> > OT: Maybe some landscape artists like you are interested in this:
> > http://terragen4.com/terragen-vr-challenge/
>
>    Too bad they don't accept POV-Ray landscapes... ;)
>
> --
> jaime

I write an updated version of the camera in the discussions about the ODS:
http://news.povray.org/povray.general/thread/%3Cweb.56d38071f91c97bb4e8811590%40news.povray.org%3E/?mtop=406634&moff=40


I'm near the end about the code :D but still looking for great contents for
rendering a gorgeous 360 3D animation.


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From: Jaime Vives Piqueres
Subject: Re: Looking for rendering Omnidirectional Stereo images for VRheadset
Date: 22 Mar 2016 07:07:57
Message: <56f1278d$1@news.povray.org>

> I write an updated version of the camera in the discussions about
> the ODS:
>
http://news.povray.org/povray.general/thread/%3Cweb.56d38071f91c97bb4e8811590%40news.povray.org%3E/?mtop=406634&moff=40
>
>
Some days ago I posted a new version of the cave ODS image on
p.b.images... even if it has the problem you described, can you test if
the IPD is now better?


> I'm near the end about the code :D but still looking for great
> contents for rendering a gorgeous 360 3D animation.
>

   I will try to have the cave sources ready this weekend... I'm sorry,
but I got distracted with the fur experiments.

--
jaime


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From: Jaime Vives Piqueres
Subject: Re: Looking for rendering Omnidirectional Stereo images for VRheadset
Date: 28 Mar 2016 10:21:16
Message: <56f93ddc@news.povray.org>

>    I will try to have the cave sources ready this weekend... I'm sorry,
> but I got distracted with the fur experiments.

news://news.povray.org:119/56f93d45@news.povray.org

--
jaime


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From: Clodo
Subject: Re: Looking for rendering Omnidirectional Stereo images for VRheadset
Date: 3 Apr 2016 14:40:01
Message: <web.5701615e3b547fa14e8811590@news.povray.org>
Jaime, sorry for the delay, but Oculus release a driver update of my HMD and
break compatibility with old image/video player, and i can't test your image
until now with the release of updated image/video player.

Look this (sorry for the poor quality... it's difficult to capture screenshot
with the latest drivers):
http://www.clodo.it/host/images/435a4f747f647266d378e39258ddb6229b0b32b6.png
Your latest Cave ODS, the front rocks look well in 3D (the rocks at right in
screenshot),
the rocks on left (the rocks at left in screenshot) are too near, crosseye 3D
issue.

I downloaded your Cave sources and dependencies, but i still don't found a good
location for an ODS rendering.

Google ODS say to stay away 0.6 meters from objects with IPD 0.065.
If you still want to render an ODS version, i think you can try to render an
hollow sphere with 0.6/2 radius, if there are something that intersect the
sphere, the location it's too near objects.

I write my latest info about ODS here:
http://news.povray.org/povray.general/message/%3Cweb.57015f36976329954e8811590%40news.povray.org%3E/#%3Cweb.57015f36976
329954e8811590%40news.povray.org%3E

Ciao!
Fabrizio


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From: Jaime Vives Piqueres
Subject: Re: Looking for rendering Omnidirectional Stereo images for VRheadset
Date: 4 Apr 2016 04:24:21
Message: <570224b5$1@news.povray.org>

> I downloaded your Cave sources and dependencies, but i still don't
> found a good location for an ODS rendering.

   The placement is all random... just try different random seeds for the
stalactites/stalagmites until you find a good one.

--
jaime


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