POV-Ray : Newsgroups : povray.text.scene-files : Looking for rendering Omnidirectional Stereo images for VR headset : Re: Looking for rendering Omnidirectional Stereo images for VRheadset Server Time
27 Apr 2024 04:25:21 EDT (-0400)
  Re: Looking for rendering Omnidirectional Stereo images for VRheadset  
From: Clodo
Date: 18 Mar 2016 10:45:01
Message: <web.56ec14663b547fa14e8811590@news.povray.org>
Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:

> > It's look very good on Oculus Rift, but onestly, looks like a normal
> > spherical camera without 3D effect.
>
>    Oops... my fault, I used the default IPD on the camera you provided: I
> should have adjusted it to a value suitable for the dimensions of the
> cave. Will try again tonight...
>
> --
> jaime

Remember some guidelines cited here:
https://developers.google.com/cardboard/jump/rendering-ods-content.pdf

> In general, objects should remain at least 60cm from the camera (relative to an IPD
of 6.5cm).
> Objects appearing directly above or below the camera should remain at least 3.5m
from the camera (relative to an IPD 
of 6.5cm)
(my notes: 3.5m it's exagerate).


OT: Maybe some landscape artists like you are interested in this:
http://terragen4.com/terragen-vr-challenge/


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