POV-Ray : Newsgroups : povray.text.scene-files : Looking for rendering Omnidirectional Stereo images for VR headset : Re: Looking for rendering Omnidirectional Stereo images for VRheadset Server Time
27 Apr 2024 06:33:35 EDT (-0400)
  Re: Looking for rendering Omnidirectional Stereo images for VRheadset  
From: Clodo
Date: 3 Apr 2016 14:40:01
Message: <web.5701615e3b547fa14e8811590@news.povray.org>
Jaime, sorry for the delay, but Oculus release a driver update of my HMD and
break compatibility with old image/video player, and i can't test your image
until now with the release of updated image/video player.

Look this (sorry for the poor quality... it's difficult to capture screenshot
with the latest drivers):
http://www.clodo.it/host/images/435a4f747f647266d378e39258ddb6229b0b32b6.png
Your latest Cave ODS, the front rocks look well in 3D (the rocks at right in
screenshot),
the rocks on left (the rocks at left in screenshot) are too near, crosseye 3D
issue.

I downloaded your Cave sources and dependencies, but i still don't found a good
location for an ODS rendering.

Google ODS say to stay away 0.6 meters from objects with IPD 0.065.
If you still want to render an ODS version, i think you can try to render an
hollow sphere with 0.6/2 radius, if there are something that intersect the
sphere, the location it's too near objects.

I write my latest info about ODS here:
http://news.povray.org/povray.general/message/%3Cweb.57015f36976329954e8811590%40news.povray.org%3E/#%3Cweb.57015f36976
329954e8811590%40news.povray.org%3E

Ciao!
Fabrizio


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